Jun 01, 2019 Feel free to sign up today. If we help in yours works or study, please spend some money for us to pay ours servers. Unity Asset Bundle 1 June 2019. Discussion in 'Game Applications & Related' started by VIPGFX, Jun 11. Hierarchy PRO – Auto HighLighter v21.3f1.unitypackage Hit & Slashes Vol.3.unitypackage. Unity’s 2D techniques are cool. But are they as fun as playing an old-school pinball game? In this tutorial, you’re going to find out by applying those techniques to build a 2D Pinball game! This game requires a bit of Physics, so having advanced knowledge of Unity’s 2D Techniques & 2D Physics.
3.3.0Note: This is the same version as GitHub master currently is, this version has been released to try and reinstate VRTK on the Unity Asset Store as Unity removed VRTK from the Asset Store without warning. This is not VRTK v4.
It happens when building for AndroidTry to change the Hierarchy Maya Outliner according to above screenshot, still happensArgumentException: The Assembly UnityEditor is referenced by Hierarchy (MAYA outliner) Handler ('Assets/EModules/Hierarchy/SharedFolder/Hierarchy (MAYA outliner) Handler.dll'). Click to expand.I think I figured out a way to fix UnityEditor.IMGUI.Controls.TreeViewController.IsItemDragSelectedOrSelected for any cases The solution was quite simple.There's one helpfull callback onChanged event for hierarchy, but a long time ago I tryed to subscribe to, but then it didn't work properly and didn't have been useful for me. But right now onChanged works just fine, I add my fix function, and it looks like it works 100% of the time.Thank you mery much helping me solve this very important problem! I ran publish the update^^. I think I figured out a way to fix UnityEditor.IMGUI.Controls.TreeViewController.IsItemDragSelectedOrSelected for any cases The solution was quite simple.There's one helpfull callback onChanged event for hierarchy, but a long time ago I tryed to subscribe to, but then it didn't work properly and didn't have been useful for me.
But right now onChanged works just fine, I add my fix function, and it looks like it works 100% of the time.Thank you mery much helping me solve this very important problem! I ran publish the update^^.
Click to expand.I tried to solve the problem in the new update (but I'm not sure your issue was fixed) I thought I'd ask you to send me packed empty project with pre installed hierarchy asset that throws an exeption, if it's not much trouble. Although I have been thinking if, maybe it's mac only issue.This is a list of updates for the new version: v21.6X.
new 'UnityEditor.IMGUI.Controls.TreeViewController.IsItemDragSelectedOrSelected' Fix. fixed after rebooting Unity, User Interface resets. added internal Icons to bookmarks, if 2018.3. Unity 2019.1-2019.2 - full support. CustomMenu - CustomMenu's HotKeys also work in other windows (you can select windows in settings window) - added ability to use ',' '.' Etc keys as shortcuts for CustomMenu - fixed and improved problems with rightclick opening the CustomMenu - added examples menu items (Group (Average Center) / Group (World Center) / Group (First Center) / Move To Parent) Other.
Some attempts to fix first initialization issues. fixed OpenSource initialization window issues if save in 'External Folder'. fixed OpenSource id issues if save in 'External Folder'. fixed 'GetRawTextureData' exeption for personal skin.
I tried to solve the problem in the new update (but I'm not sure your issue was fixed) I thought I'd ask you to send me packed empty project with pre installed hierarchy asset that throws an exeption, if it's not much trouble. Although I have been thinking if, maybe it's mac only issue.This is a list of updates for the new version: v21.6X. new 'UnityEditor.IMGUI.Controls.TreeViewController.IsItemDragSelectedOrSelected' Fix. fixed after rebooting Unity, User Interface resets. added internal Icons to bookmarks, if 2018.3. Unity 2019.1-2019.2 - full support.
CustomMenu - CustomMenu's HotKeys also work in other windows (you can select windows in settings window) - added ability to use ',' '.' Etc keys as shortcuts for CustomMenu - fixed and improved problems with rightclick opening the CustomMenu - added examples menu items (Group (Average Center) / Group (World Center) / Group (First Center) / Move To Parent) Other. Some attempts to fix first initialization issues.
fixed OpenSource initialization window issues if save in 'External Folder'. fixed OpenSource id issues if save in 'External Folder'. fixed 'GetRawTextureData' exeption for personal skin. Hey there,loving your tool, such a timesaverI noticed a weird bug with the latest version though. Using Unity 2017.4.22f1 and I noticed that, when I have a MonoBehaviour which has this EditorCode:#if UNITYEDITOREditorGUIUtility.PingObject(gameObject);#endifThe whole editor goes like this:And it's really cumbersome to navigate through the project. When I restart the Editor it's fine again, but as soon the Code executes it goes red.
And this apparently has something to do with HierarchyPro, when I remove the plugin, everything is fine, when added everything is file until my Code executes. For now I commented that code out, but it would be great if you could look into this. Hey there,loving your tool, such a timesaverI noticed a weird bug with the latest version though.
![Pro Pro](/uploads/1/2/5/6/125630190/747750133.jpg)
Using Unity 2017.4.22f1 and I noticed that, when I have a MonoBehaviour which has this EditorCode:#if UNITYEDITOREditorGUIUtility.PingObject(gameObject);#endifThe whole editor goes like this:And it's really cumbersome to navigate through the project. When I restart the Editor it's fine again, but as soon the Code executes it goes red. And this apparently has something to do with HierarchyPro, when I remove the plugin, everything is fine, when added everything is file until my Code executes. For now I commented that code out, but it would be great if you could look into this. Click to expand.Thanks for buying and using the plugin. And of course for the kind words. I do miss the compliments ))I will update the asset, I think it will be available on Tuesday by noon, I added new features and fixed bugs, however, with regard to your problem, I could not reproduce it, and just made some changes to the alleged problem codes parts,If you still will have a problem, please let me know.
Because there's a costly way 100% works, in handfulUPDATE: not Tuesday, Wednesday, was late a little.